Iām not sure that the new material functions from the awesom @ are in the release of 4.12. I remember seeing them committed to a while ago but seems to have missed 4.12. Could we get them in a hotfix please?
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Looks like a combination of my mistake compounded by the fact that the release notes tool prompted me to fill out information for my checkins, despite the fact that they were checked in just after 4.12 had branched. So really it shouldnāt have been listed for 4.12 and I am sorry about that. I asked around and apparently content functions arenāt something we can hotfix for but I will gladly paste nodes or find some way to upload them for people.
I just tested them and the functions do open fine in 4.12 so we just need a way to share them. Maybe I can just place them all on github. I just need to figure out how to actually use github I will look into it after the twitch stream later today.
Awesome, thanks for 4.12! Especially planar reflections and foliage scalability.
Just a suggestion, you should mentioned VR incompatibility under the āThis is a new and has a number of limitations:ā section of planar reflections.
Hey guys!
Can you give tips about āImproved Shadows for Mobileā
I tried to use Directional Light with Stationary Mobility and played with Cascade Shadow Maps settings, but dynamic shadows didnāt appear
When I switched it to Movable, it became work correctly
Is this the right way to use it?
Sadly I am still getting crashes using Vulkan with Google VR on a Nexus 6P on the released version 4.12. I was hoping that it would have been fixed, but maybe the is Vulkan is not supported in VR mode. Could someone verify this at Unreal Engine, I will also verify this by creating a build with VR turned off.
On a sidenote, do you know if you have already included NVIDIA Shield TV and Tablet Vulkan support?
[=;540534]
Looks like a combination of my mistake compounded by the fact that the release notes tool prompted me to fill out information for my checkins, despite the fact that they were checked in just after 4.12 had branched. So really it shouldnāt have been listed for 4.12 and I am sorry about that. I asked around and apparently content functions arenāt something we can hotfix for but I will gladly paste nodes or find some way to upload them for people.
I just tested them and the functions do open fine in 4.12 so we just need a way to share them. Maybe I can just place them all on github. I just need to figure out how to actually use github I will look into it after the twitch stream later today.
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This is am amazing release, looking forward to using the VR editor tools in the next few weeks.
The interaction with the UI in the demos is really seamless too, is there a training session or resource about navigating UMG seamlessly with VR hardware similar to the VR Editor tools?
R&D at work and home is hitting a brickwall with this =/
In the launcher, I only have 4.11 available. I tried deleting it from my library and adding versions. Still, I am not getting 4.12. Only 4.11 and earlier versions show up.
[=serioussam909;540731]
This release just broke all my characters. They work fine in editor, but are stuck in falling state and canāt move in standalone game.
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Hi serioussam909,
If you could, please make a post on the answerhub in the bug reports section (link in signature) so we can assist you more in depth. In your post on the answerhub, please include the following:
Does this occur in a clean, blank project with no additional content or is it limited to one project?
Do you have any other blueprints acting on the movement state of your actors?
What steps we can take to reproduce the error on our end
[=rampatinling;540732]
In the launcher, I only have 4.11 available. I tried deleting it from my library and adding versions. Still, I am not getting 4.12. Only 4.11 and earlier versions show up.
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Hi rampatinling,
Iām sorry that you are having an with the Epic Games Launcher. In order for us to offer the best support, we have recently modified the process for how Epic Games can help troubleshoot your Launcher. Please visit http://help.epicgames.com/ for technical support, here you can find information and solutions for common issues, as well as a contact form if you still need additional assistance. Thanks!
Twice now when updating project from one version to the next (4.10 to 4.11 and 4.11 to 4.12) the landscape material doesnāt compile and I canāt paint any material layers on landscape. So I end up having to start from scratch re-doing the landscape with a new material.
edit. sorry seems to have suddenly fixed itself. Donāt know how.
Compiled 4.12, No errors. Try to run Infiltrator, works in editor (even if all the textures are low res, in viewport still not fixed. Streaming totaly screwed in editor in viewport run mode and been like that for at least the last 3-4 releases) but play stand alone game in editor just brings up a black window which is totally unresponsive, tried 5-6 times with deleting old version, new version from vault and rebuilt all shaders etc still the same thing.
Play stand alone was the only way i could preview sceneās with working textures but now that doesnt work either. Oh dear, maybe itās the fact there was only 6 previews this time around
Come on, donāt make me spend ages downloading dependencyās that cant be intelligently updated from one build to the next so only changed or removed deps need updating (which would make having to download 4 GB deps on a wifi connection not needed and far more simple for rebuilds, updates,) but to also have no working preview in editor window working correctly with textures, and now play standalone mode not working i have no way to see what im developing. I normally wouldnāt give epic **** like this but this RELEASE is useless.
FIX please, Maybe you need to go to 20 previews from now on
HAHAHA, Just to update after 22 mins, the stand alone window now has loaded infiltrator. Last build on same hardware took 1-2 mins to load. Now 22 mins. I dont call that progress