Import Scene –> FBX environment to import.
I´m interested in this one. Does this take instanced meshes in the 3D editor software into account? If my level I´ve created in 3ds contains only a box but with a lot of instances (i.e. different scale, ), is the importer clever enough to just create one static mesh or will I end up with static mesh_1, static mesh_2 in the content browser?
So can I create my whole level in my 3D package instead of the editor?