[=SyberBlade]
Yeah i tried out the hair shader a while back, it looks a little artificial and the aliasing is pretty bad.
[/]
I am no expert with the Hair Shader, but UE4 is certainly able to achieve better results as evidenced in the 4.11 Release screenshots highlighting our Paragon characters.
You can dig into the Hair Shader setup in the Content Examples project and the Character_Rendering map.
Cheers