Was in the C++ 3rd person project, and attempted to delete one of the walls. This project had just been built, and all that has been done to it, is to drag in one simple blueprint.
MachineId
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:266]
UE4Editor_CoreUObject!TFastReferenceCollector::ProcessObjectArray() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\fastreferencecollector.h:281]
UE4Editor_CoreUObject!TGraphTask::FCollectorTask>::ExecuteTask() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:999]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1255]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1149]
UE4Editor_Core!FTaskThreadBase::Run() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:621]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
This seems like the second bug report, I’ve filed, that was pointing at the garbage collector.