[4.12] Portal(Not the Game) Physics

I’ve been trying to make a teleportation effect in UE4, when a player enters a portal, the physics must stay, however, the physics should like “invert” here are some image examples:

SHOULD BE:

SHOULD NOT BE: ( what it does ) ( round ‘->’ means what should be )

Is there any way to make this work? cause, my setActorLocation works, however, instead of returning to the skies, I keep falling to my death…

Thanks,
Alanzote.

I’ve posted in Forums and I got the solution within a day, if it is not a bug, I am not going to post here again :slight_smile:

SOLUTION: Portal Physics - World Creation - Unreal Engine Forums