I’ve been trying to make a teleportation effect in UE4, when a player enters a portal, the physics must stay, however, the physics should like “invert” here are some image examples:
SHOULD BE:
SHOULD NOT BE: ( what it does ) ( round ‘->’ means what should be )
Is there any way to make this work? cause, my setActorLocation works, however, instead of returning to the skies, I keep falling to my death…
Thanks,
Alanzote.