Hey! I updated to 2.12 a few days ago and a show-stopping bug came up. In 4.10 and 4.11 (I have upgraded this project multiple times), the PlayerController has always loaded first, as I believe it should. I’ve found plenty of documentation to reaffirm this fact.
However, in 4.12 the HUD is actually being loaded BEFORE the PlayerController. This is a huge issue as the HUD uses info from the Player, which is gathered from a reference within the PlayerController. If the PlayerController loads after the HUD, no information is passed to the HUD and nothing works.
I have parred the code back to the bare essentials (maybe some operation was stalling the load process?) but with no luck. As you can see below, There is nothing stalling the load and the classes print themselves immediately after Play begins.
Any help on this would be much appreciated. Thanks!