The movement of mouse pointer on UE4Editor becomes discrete. The pointer moves and stops from one to two frame of time while I am moving the mouse continuously. And I am not finding this issue on 4.11.
I am using a laptop Mac with external display which got different resolution from the laptop. ( laptop: 1600x1050(16:10), external display: 1920x1080(16:9) ). The screens are mirrored. If I open the lid of laptop, both screen will go to the same resolution at 16:9 (Screen is scaled and shrunk to fit on laptop) and the problem will be gone. If I close the lid, the problem occurs.
Note that the movement of mouse pointer is okay during playing a level on the editor.
Is there any setting to fix this issue?