I’m currently working on a open source mine sweeper game for unreal engine and I ran into this bug when migrating from 4.11 to 4.12
bug: “Is hovered” node is saving state as “hovered” on widgets that were hovered, clicked, dragged off of, then released on another widget. please watch video to see bug I have also attached two example projects.
4.12 (click drag release causes bug)
4.11 (click drag unclick does not cause bug)
If anyone has any workaround for right clicking in 4.12 that circumvents this bug until it’s fixed please let me know.