I was not able to reproduce this issue on our end. Are there any small steps that may have been left out? Does the scale and/or translation update when you hit the compile button? Is the project you are using a code?
After taking a look at the project that was provided. It appears that this is the known issue (UE-16688) that was reported for you on another thread. I have provided a link below to your original question. I will update the report with the new project. I hope that this information helps.
After further testing I was able to reproduce this issue in a clean project by converting a static mesh to a blueprint class. After reproducing this in a clean project I would agree that this is a different issue. I have written up a report (UE-31836) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as in becomes available. Thank you for your time and information.
I have pushed the issue UE-31836 to the public tracker. As for the other issue UE-32676, that was a feature request. If you go to the about section of the public tracker you will see that we are no longer tracking feature requests on the public issues tracker.
Message on site:
"Why are feature requests not found on this site?
In order to maintain consistency and clarity on needed fixes, issues.unrealengine.com only serves up bugs and their status. We encourage you to discuss feature requests over in the Feedback for Epic forum using the [FEATURE REQUEST] prefix so the community and development teams can get visibility on these more nuanced conversations as they arise."