I am using 4.12.4 that supposedely has a fix for this issue. Here’s log from \AppData\Local\CrashReportClient\Saved\Logs\
Log file open, 06/29/16 16:04:25
LogPlatformFile: Not using cached wrapper
LogInit:Display: RandInit(837501615) SRandInit(837501616).
LogTaskGraph: Started task graph with 3 named threads and 6 total threads with 1 sets of task threads.
LogInit: Version: 4.12.4-3028348+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3028348
LogInit: Compiled (64-bit): Jun 27 2016 09:42:17
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line: "..\..\..\Engine\Binaries/Win64/CrashReportClient.exe" -AppName=UE4-RoomEditor -CrashGUID=UE4CC-Windows-BBE05E1F451CEDBC8C4BCFB1436365BA_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.06.29-13.04.25:863][ 0]LogInit: Computer: DESKTOP-1PB2ALT
[2016.06.29-13.04.25:863][ 0]LogInit: User: DreamVR2
[2016.06.29-13.04.25:863][ 0]LogInit: CPU Page size=65536, Cores=4
[2016.06.29-13.04.25:863][ 0]LogInit: High frequency timer resolution =2.648438 MHz
[2016.06.29-13.04.25:863][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2016.06.29-13.04.25:863][ 0]LogMemory: Platform Memory Stats for Windows
[2016.06.29-13.04.25:863][ 0]LogMemory: Process Physical Memory: 24.16 MB used, 24.16 MB peak
[2016.06.29-13.04.25:863][ 0]LogMemory: Process Virtual Memory: 50.62 MB used, 50.62 MB peak
[2016.06.29-13.04.25:863][ 0]LogMemory: Physical Memory: 5196.89 MB used, 8144.64 MB total
[2016.06.29-13.04.25:863][ 0]LogMemory: Virtual Memory: 203.20 MB used, 134217728.00 MB total
[2016.06.29-13.04.25:866][ 0]LogTextLocalizationManager: No translations for ('ru-RU') exist, falling back to 'en' for localization and internationalization data.
[2016.06.29-13.04.25:908][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000181 seconds
[2016.06.29-13.04.25:908][ 0]CrashReportClientLog: CrashReportReceiverIP: http://crashreporter.epicgames.com:57005
[2016.06.29-13.04.25:908][ 0]CrashReportClientLog: DataRouterUrl: https://datarouter-public-service-prod06.ol.epicgames.com/datarouter/api/v1/public/data
[2016.06.29-13.04.25:909][ 0]LogCrashDebugHelper: DepotName: //UE4/Release-4.12
[2016.06.29-13.04.25:909][ 0]LogCrashDebugHelper: BuiltFromCL: 3028348
[2016.06.29-13.04.25:909][ 0]LogCrashDebugHelper: EngineVersion: 4.12.4-3028348+++UE4+Release-4.12
[2016.06.29-13.04.25:909][ 0]LogCrashDebugHelper:Warning: CrashDebugHelperConfig invalid
[2016.06.29-13.04.25:909][ 0]LogCrashDebugHelper:Warning: PDB Cache disabled
[2016.06.29-13.04.25:909][ 0]LogExit: Preparing to exit.
[2016.06.29-13.04.25:909][ 0]LogObj: Freed 0b from 0 cluster array pools.
[2016.06.29-13.04.25:909][ 0]LogExit: Object subsystem successfully closed.
[2016.06.29-13.04.25:909][ 0]LogModuleManager: Shutting down and abandoning module CrashDebugHelper (2)
[2016.06.29-13.04.25:909][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (1)
[2016.06.29-13.04.25:909][ 0]LogExit: Exiting.
[2016.06.29-13.04.25:910][ 0]Log file closed, 06/29/16 16:04:25