Hmm, that’s interesting because I have tried a few times now jus the FPS template for binary 4.13.0. When you packaged for iOS device, did you have the GoogleVR Plugin enabled so that the app would work with cardboard? This is the cause of the crash, I can package to iOS without the plugin.
Attached is the log file. Let me know if you need anything else.
Also, it takes about a minute running before the crash takes place sometimes.
Bumping this question as I’m having a similar issue. Can anyone confirm if the GoogleVR plugin is working on iOS? I’m using 4.14.1.
Deploying to iOS works perfectly using the SimpleHMD plugin (Windows + rsync workflow). However, the app crashes after the splash screen if I switch to GoogleVR. I was also able to trace the issue to the MoviePlayer. In fact, this is the last trace in the log file:
[2016.12.16-16.59.13:802][ 0]LogMoviePlayer: Initializing movie player
I’m really curious about this, and would love to use GoogleVR since SimpleHMD is, well, too simple. Many thanks in advance.