4.11 Transition Guide

Hello!

I’m also having an issue with making the transition from 4.10 to 4.11 my projects. It outputs this error in VS2013



1>------ Build started: Project: WeapTest, Configuration: Development_Editor x64 ------
1>  Creating makefile for WeapTestEditor (no existing makefile)
1>  Performing full C++ include scan (no include cache file)
1>  Parsing headers for WeapTestEditor
1>    Running UnrealHeaderTool "C:\Users\CHADALAK\Documents\Unreal Projects\WeapTest\WeapTest.uproject" "C:\Users\CHADALAK\Documents\Unreal Projects\WeapTest\Intermediate\Build\Win64\WeapTestEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
1>LogCompile : error : Failed to initialize the engine (PreInit failed).
1>Error : Failed to generate code for WeapTestEditor - error code: CrashOrAssert (3)
1>  UnrealHeaderTool failed for target 'WeapTestEditor' (platform: Win64, module info: C:\Users\CHADALAK\Documents\Unreal Projects\WeapTest\Intermediate\Build\Win64\WeapTestEditor\Development\UnrealHeaderTool.manifest).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Program Files\Unreal Engine\4.11\Engine\Build\BatchFiles\Build.bat" WeapTestEditor Win64 Development "C:\Users\CHADALAK\Documents\Unreal Projects\WeapTest\WeapTest.uproject" -waitmutex" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========



I’m assuming its the Build.bat file?