void UObject::LoadConfig( uint64 Flags, const TCHAR* InFilename, FConfigCacheIni* Config/=GConfig/ )
void UObject::SaveConfig( uint64 Flags, const TCHAR* InFilename, FConfigCacheIni* Config/=GConfig/ )
are no more virutal, so no more dirty config save/loading sumgling.
Ok, maybe TMaps now can be serialized, so no need to do this… But still it changes some things.