At import any of my BP+ C++ Projects to UE4.12 from 4.11 return me always this:
1>------ Build started: Project: ProjectInt, Configuration: Development_Editor x64 ------
1> Creating makefile for hot reloading ProjectIntEditor (no existing makefile)
1> Compiling game modules for hot reload
1> Performing full C++ include scan (no include cache file)
1> Parsing headers for ProjectIntEditor
1> Running UnrealHeaderTool "D:\Users\Documents\Unreal Projects\ProjectInt 4.11 - 2 4.12\ProjectInt.uproject" "D:\Users\Documents\Unreal Projects\ProjectInt 4.11 - 2 4.12\Intermediate\Build\Win64\ProjectIntEditor\Development\ProjectIntEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
1>LogCompile : error : Failed to initialize the engine (PreInit failed).
1>Error : Failed to generate code for ProjectIntEditor - error code: CrashOrAssert (3)
1> UnrealHeaderTool failed for target 'ProjectIntEditor' (platform: Win64, module info: D:\Users\Documents\Unreal Projects\ProjectInt 4.11 - 2 4.12\Intermediate\Build\Win64\ProjectIntEditor\Development\ProjectIntEditor.uhtmanifest).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3073: The command ""D:\Program Files (x86)\Epic Games\4.12\Engine\Build\BatchFiles\Build.bat" ProjectIntEditor Win64 Development "D:\Users\Documents\Unreal Projects\ProjectInt 4.11 - 2 4.12\ProjectInt.uproject" -waitmutex" exited with code 3.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
And the compiler don’t say nothing more. But at import from 4.10 to 4.12 import with the normal errors.