but in my project, the character pawn started to pass through the ground/landscape object and fall down to infinity
char is a copy of top down character, and current template is working correctly.
– found the problem. my bad
I had a collision disable node in a blueprint somewhere for the character.
The interesting part is, this node created no problems on 4.10… strange.
[= ;503454] Content Examples for Hair, Eyes, and Cloth
Hi all, I’ve spotted a few people ask where the examples for the new Hair, Eye, and Cloth shaders are. Answers have been provided by others, but I want to try to highlight that here.
In the Epic Games Launcher, on the Unreal Engine tab, navigate to the Learn page.
Under ‘Engine Feature Samples’, download the Content Examples project for 4.11. Make and open a new project from it.
The Hair and Eye examples are located in the new Character_Rendering map
The Cloth shader is located in the existing Cloth map, where the existing materials have been updated.
Will there be any version in the near futures that include the ability to build/ bake lighting for objects separately, like the ability to bake lighting separately in Unity? My scene take at least 1 hours to build, and it is quite a killer for my motivation.
Could you make a post on the AnswerHub (https://answers.unrealengine/index.html) about the AWorldSettings crash that you’re getting? Please be sure to include as much information about the crash as possible include the callstack and any log files generated for the crash. Let us know once you have and include a link to the post and we will investigate further.
hmm… emcc compile seems to be broken in this release. html5 export does not work. UE does not create the .emscripten (environment settings) file and does not accept the ones I create, tries to delete it.
Does anyone know if there’s a list somewhere of rendering features that don’t work with Instanced Stereo turned on? I can see that the new features list mentions “there are a handful that are not supported yet (DFAO, for example.)” but it would be good to have a comprehensive list to plan project development or project upgrading.
[=NVSemin;503995]
can anyone update me on Flex & 4.11?
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Its coming, I am working on my merged branch for 4.11. See my signature for location (currently pointing to 4.9.2 will update once I have finished upgrading).
Awesome release!
Glad to see the Hierarchical LOD system taking shape. Sad that it still relies on Simplygon which doesn’t even sell their SDK to smaller teams.
[=;504119]
Awesome release!
Glad to see the Hierarchical LOD system taking shape. Sad that it still relies on Simplygon which doesn’t even sell their SDK to smaller teams.
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Blender does good job decimating meshes, while preserving weights and UVs.