Download

4.11 preview 7 Stereo Panoramic export works!

can we get a link to that Plugin Gforman123.

Once you have ready 360, making a tour on theViewer takes like 5 min and depending on the resolution, it can be made to look pretty much photo realistic

Cool, I am impatient to make a test with that, also I was wondering with the support of Ancel from Nvidia inside Unreal if it’s more easy to capture 360° vidéo.

Someone already test it ?

I have a question. Once I have my photos rendered. What order do I set them for watching it on YouTube. I tried Right(top)Left(bottom) but when i view on youtube with the google cardboard, the two images dont line up, I can see two dots even with the phone is in the right spot within the cardboard. Im using the 360 metadatatool ,photoshop to combine the images,and rendering a mp4 with premier.

I got it to work but I cant figure out the correct EyeSeperation Setting. When I view my video in youtube the images are out of focus even when I adjust. I tried SP.EyeSeparation 6.4 but not sure what the right numbers are. Im using the RepublicMedia vr headset. I mean I can adjust the lens to a point where it feels right but it still focused. I close one eye and the image is fine and can read the text fine. Thanks in advance.

Nvidia Ansel is only able to capture photos, not videos.

Search this: CaptureComponent -> CaptureStereoPass and Ctrl+K+C ,rebuild

So I’m getting a lot of skipped frames in my capture, despite using the -usefixedtimestep fps=60

On some captures, I lose about 10% of frames, but on others I’d lose up to 30%.

It’s never consistently at one point, and would be a couple of frames skipped here, and a few skipped there. If I run the capture again, the lost frames would occur at different points.

What exactly is causing this?

Are you running this as a console command? if you are don’t do that. Instead make a shortcut to your engine .exe and insert -usefixedtimestep fps=60 into the target with a space after whats already there.

@Talismansa Are you running this as a console command? if you are don’t do that. Instead make a shortcut to your engine .exe and insert -usefixedtimestep fps=60 into the target with a space after whats already there.

Has anyone figured out what this plugin is dependent on as far as hardware? To give a reference point i am running i7 with 32 gb ram and sli gtx 1080s. On top of that the unreal project is running form a 850 evo ssd. The reason i ask is i originally started with one gtx 1080 then applied sli with no improvement to render time. I then noticed the hard drive i was running from was at 100% in task manager, so i copied the project to a new ssd and and ran from there and still no improvement on render time. Im starting to believe it is memory related because up to this point my memory has been at 50 % the entire process.

@KyleTimeFireVr I’m currently loading the game and then executing the following level blueprint:
46cd893e9fd194bf91eb72c24ea8f0d7911fc340.png

Where can I find the engine.exe

And after I insert the commands into the target field, do I still continue to use my blueprint, but just remove the console command with the usefixedtimestep?

it is your /project/Engine/Binaries/Win64/ue4editor.exe right click it make a shortcut of it. right click the new shortcut and in the target after what is default set there. add a space then add -usefixedtimestep fps=60. and no dont use it in the blueprint at all.

http://qiita.com/housakusleeping/items/94e23a5b261f21128512 i know it is in a different language if you follow the images in this post it will explain it better than can through text.

Looking good, dont undestand anything tho.

Any of you guys have tried with Nvidia Ansel? So far I can take Screenshots but not sure about an entire video :confused:

I have not tried Ansel. I will look into it.

Unfortunately Ansel only seems to be available for certain provided games and it doesn’t shoot 360 video. But other than that it awesome.

You have to add it via the target of a shortcut you make for the project. see the end of this thread for details.

Ansel is excelent, but it seams that one can not control it to shot frame by frame wihin a blueprint, for instance.
If we could, it would be the final answer for our dreams.

Hi Gforman
I’m interested to see your plug, can you contact me please?
Thank you