4.11 preview 7 Stereo Panoramic export works!

Hi! Can you please help me?

I’m editing ScreenCapturer.cpp by adding code from ninja theory, saving it, but nothing happens - rendered frames still very dark.
Should i rebuild plugin or engine after editing ScreenCapturer.cpp to make it work?

To err on the side of caution I would suggest you re-build both. Anytime you make changes to C++ code you will need to re-build the code to see the changes. Please try to re-build both the engine and the plugin and let us know if that worked or not.

Yes, post-process works now, thanks!

Has anyone managed to figure out how to get the framerate to lock down? I’ve set it in the project settings as well as used this console command line in my blueprint but i am seemingly moving at 10x fps through the sequence and thus only getting 1/10th of the total frames out.

this command “-usefixedtimestep -fps=60 -notexturestreaming” seemingly doesn’t work when I enter into through the console or in my level bluprint

Does Stereo Panoramic is improved in any way on 4.13?

Is there some magic command for creating JPEG image sequence instead of PNG as an output file format?!

Anybody got this working in 4.13? I get the nothing happening bug again at the moment

Turn off stereo instancing, worked for me.

Someone correct me if I am wrong here… but doing an exposure adjust in the engine would be preferred as it’s applying the operation to the HDR render target vs. applying it as a post process to the LDR image. Think of how a camera works… If you take a LDR photograph that is underexposed and try to brighten in post you won’t get any detail in the dark areas, as they are already lost. You should take the photograph using the correct exposure settings to ensure you get detail in those areas. If you shoot HDR via proper bracketing, then you can have fun and do it all in post.

How do i re- build it? I can´t do it. Please help!

Can you give me your plugin files that are already working whit PP. I really neeed it! Thank you

I know this has been said at least 2-3 times before, but

I’ve edited the settings in Project Settings->Engine->General->(FPS settings) and video playback is still much too fast. I’ve put t.MaxFPS 30 in the (popout) game preview window, did not help. I’m growing increasingly frustrated.

I really wish there was reliable documentation - AFAIK this plugin was released/implemented at least a year ago, I’m surprised there’s not at least a comprehensive list of commands and maybe an FAQ. Or am I just not finding it?

Regardless, video playback is much too fast and I don’t know what other solutions are left as none of the ones in this thread have helped so far. Has anyone come up with a definitive solution? Or at least something else to try?

One solution I used is working in post process, is not very easy but I replaced the video by a checkerboard and add the video in post process.

can anyone help me in findiig the way I can prompt the command during the game play?. Thanks a lot

If anyone’s interested I’ve made some modifications to the plugin to enable saving out top/bottom images (just included the changes from the ninja theory post), take in post processing volumes, enable exposure adjustment, and only render certain actors to create masks. Not promising something super polished but if you want to check it out just send me a message.

I am getting the same problem in 4.13 with no shadows in one eye does anyone have any ideas of how to fix this.

Any one got the postprocessing volume working? I did add the code inside SceneCapturer.cpp And saved the file. But i see no changes. Still getting dark images. Also tryed to change the camera postprocessing settings but again no luck…

Use the console command node for each command you need in the level blueprint. I usually just set it to fire off with my “t” or “r” ket to test different settings once I start playing the level.

Hey .

I’m interested in checking out the modifications you did to the plugin. I hope you can post it here or send me a message.

Thank You