Thanks a lot, mulbondary!
Is it working with 4.12 version?
How to make this plugin work with SEQUENCER in 4.12?
Great work @nullboundary
Agreed how does one get the Sequencer to kick off and be recorded… ?
Following for 4.12 sequencer answer also.
For 4.12 to get it working with sequencer you will just need to add a level sequence, use a normal camera (not a cine camera), create your track and keyframes the way you want them. In the camera options, look for Auto Player Activation and set it to activate for player 0.
In your level blueprint, after you run through all the necessary console commands for the 360, place the following:
Just make sure to select the dropdown and pick the name of the sequence you want to kick off. This will start the recording after all the console commands have been entered.
On a side note, what is everyone using to compile their images into a movie? I am looking to do a 4k video, but Premier has no real option for doing a square aspect ratio at 4k, best I can pump out of that is 1080p and the resolution seems lacking to me once its up on Youtube.
Thanks for this. I ended up just setting it up to play the sequence on start, and put my panoramic settings tied to my “R” or “t” key to test different settings.
If anyone can help I need to figure out how to “fix” my framerate to 30 or 60 for the recording if it can be done through a console command. Lastly is there anyway to speed up the rendering time. I set mine to average quality in the tests, but at my render rate it will take 104 hours per minute of video.
@Disheveled_Zen will it work if you build this in after effects instead, or in the ninja theory demo they said “There are quite a lot of ways you can then turn this into a movie, though we tend to just use ffmpeg here to encode a h264 60hz video from the frames. Note: ffmpeg is available online for free download.” Ans Im wondering if that program has a setting to compile at 4K.
I also noticed that in 4.12 you do not need to specify a directory. If you don’t put a directory it lands right in your project folder which is nice.
For locking 60 FPS you can use the console command:
I was able to use ffmpg to get everything rendered into a video. Where I am currently stuck is what settings to use to render a video that Youtube can read at a 16:9 aspect ratio. What I’ve done so far is render out a video at 3840x2160 with a 1:2 aspect ratio which will stitch the image around the sides but leave a huge hole in the top. It also seems to warp the scene some (although this may be unavoidable). I’ll install after effects and see what its got.
Does anyone know what Is producing these artifacts?
Settings:
Horizontal angular increment: 2.0
Vertical Angular increment: 10.0
Cap Horixontal FOV: 30
Cap Slice Pixel Width: 720
Concurrent captures: 18.0
I have tried every non-computer crashing variation of the increments and concurrent captures. I think it may be a problem with the effects used by the star.
Thank you! When I render at 2:1 I am not getting the holes, but I was also rendering 2 eyes so my images were 1080x1080. Note with after effects you have to render it in mp4, mpeg 4 whatever it is to encrypt with the youtube metadata app. AE will not show output by default in newer versions unless you add the video to encryption Que instead of render que. It will call it something else that starts with an H Like h247 but it is the same thing and should be the default option. This was my test render of 2 seconds https://youtu.be/HIYiWoP8Qvk just did 60 frames total.
Is there a solution to render faster yet that anyone knows? Or do you think we can upload to Google or amazon cloud to have them take the processing work? I would rather pay to outsource instead of run my computer for 104 hours per minute of rendered images
Have you done a test screenshot on just a random static mesh or something really simple to see if it is the effects? Im not getting them but my only setting is “sp.outputquality average” not sure if that’s exact but im using a pretty basic default quality setting.
Hi, can someone post the runtime image of the “stereo menu control” blueprint? In particular connections with Stereo Menu Widget…I have some error
Thanks
Hello all, from the documentation for the Stereoscopic 360 renderer (https://www.unrealengine.com/blog/capturing-stereoscopic-360-screenshots-videos-movies-unreal-engine-4) they say you can combine the images together, one on top of the other, has anyone succesfully done this?
thanks
I couldn’t get this to work. I think as a console command -usefixedtimestep -fps=X etc does nothing. You have to open an .exe from cmd with that at the end right? Even when i do that I don’t get a locked framerate. From the console I get “command not recognized”
Anyone else getting this? I left my computer to export a movie all weekend…0-4000 frames. I thought I had it locked at 30FPS, it wasn’t it was at 60…so it only did half…and then worst of all about 70% of the pngs did not render…you can see in this image below how most are blank. For one it rendered around 20% (Left_02143.png), then picked up again and started rendering later. There are a lot of blank areas like this I can’t use any of the footage. Any idea how I could fix this?
In Project Settings > Engine > General Settings > Frame rate there is fixed frame rate and also fps, but dont know now if its working
It’s good job!
Hi guys, I´m still having a hard time with the shadows on the right side, any ideas?
Thanks
Did you read Stereoscopic 360 screenshots videos movies… on Blog ? go down for 5.Shadows Are Only Appearing in One Eye! Help!!
Thanks for the reply Mardud!
I made all the changes just like in the tutorial, I tested with another scene and it worked, but for this specific scene the right eye still have the same problem…Probably I messed up something when I was trying to chande the FOV in -emulatestereo… but thank you! ( By the way, if anybody knows how to change the FOV in Standalone mode while emulatestereo is on, pls help me!)