Hey Everybody,
I just wanted to let you know that I figured out a way to get the images to stop coming out so dark without having to adjust any C++ code. If you input r.tonemapperfilm = 1 into the UE4 console and then use the following Post Processing settings you can get images to not be as dark.
- White Balance
- Color Grading
- Film
- Scene Color
- Global Illumination
Here is an image taken from Showdown that shows the difference enabling r.tonemapperfilm will have on the way the output images look.
