Been unable to get GoolgePlayServices to work in my game, because I keep getting this error when I compile for Android ETC1:
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: LogModuleManager:Warning: ModuleManager: Unable to load module ‘OnlineSubsystemGooglePlay’ because the file ‘C:/Program Files/Epic Games/4.11/Engine/Binaries/Win64/’ was not found.
I’ve got everything set-up otherwise with my app info, apis, etc. And the Win64 folder is definitely there. Not sure what would be causing it, or why it goes to the Win64 folder instead of the Android folder. Any help would be appreciated.