Hey guys! Since I’ve updated my project to 4.11 there’s been an issue with my touch Input. Whenever I start the game in whatever mode, touchMove isn’t firing.
So, You’ve to click outside the viewport and then click again, and it works. It’s been really hampering my project.
I think it’s a bug as it was working perfectly before 4.11.
I’m going to test it on a mobile device and see what happens? Will update the post.
[UPDATE]
[TEST DEVICE] iPhone 6s and iPhone 6plus
[TEST RESULT] Its working well on iPhone 6plus. But on iPhone6s, it’s exactly the opposite. touchMove is working correctly, however touchStart or Pressed isn’t working on world objects. But, they do work with UMG touch events.
I was able to reproduce this issue on our end. I have written up a report (UE-29936) and I have submitted it to the developers for further consideration. I will provide updates with an y pertinent information as it becomes available. Thank you for your time and information.
This isn’t really about this topic but most of you staff guys suggesting deleting “saved, intermediate and config” files in order to solve some problems.
But deleting config file causing character not to work or move. For example if you open just a simple third person template project and after deleting config file and open back UE, default map changes and also Third Person character seems not moving at all, wasd buttons isn’t working.
Is there some easy way to solve this or deleting config file always cause this ?
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For a quick fix: In your project settings under the Input tab set Default Viewport Mouse Capture Mode to No Capture and I also set the Default Viewport Mouse Lock Mode to Do Not Lock.
To visualize your cursor enable mouse cursor in the settings of your player controller. Now touch movement should work fine.