I didn’t think I had to do any C++. I was following a tutorial that showed how to do it in BP. Maybe I missed a step or something. Otherwise, none of those other issues should be a problem. As stated above, it’s not asking for any type of struct so I don’t think it’s even getting that far. I’ve also tried an empty CSV to no avail.
Hi, actually there is a proper answer to this issue, which is : .csv cannot be imported into UE4 if they are already opened in another software. To avoid the aforementioned issue you must make sure the document is closed, then import it.
Just had the same issue, thanks Dinfael.
Logical when you look at it, a file open for write in another applications means you may not have the latest.
Would be nice to have a sensible message like file already opened, as it barfs before it asks you to select the data table import format etc. sign of a poorly written error messages in the unreal engine SDK.