4.11.1 Package Project failing

Apologies if this is in the wrong thread, was not quite sure where to post this issue…

Basically when I try to package my 4.11.1 project - 64bit Windows. I get a huge run ‘asset not found’ errors for as far as I can see every asset in the output log.

I tried closing the project and deleting the saved and intermediate folders and retrying as another thread suggested but still no luck…

Here is the first and last sections from the OutputLog. Any ideas why this is happening? No files are created in the destination folder.




LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1853853445) SRandInit(-1853853443).
LogTaskGraph: Started task graph with 4 named threads and 9 total threads.
LogStats: Stats thread started at 0.086425
LeapPluginLog: Using LeapPlugin version 2.0.0
OCULUS: Info: [CAPI] LibOVR module is located at C:\Program Files (x86)\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll
LogInit: Version: 4.11.1-2934540+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): Apr  6 2016 02:14:16
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line:  
LogInit: Base directory: C:/Program Files/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConsoleManager:Display: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'sg.PostProcessQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.MaxAnisotropy' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'sg.EffectsQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: MONOLITH
LogInit: User: FNORD
LogInit: CPU Page size=65536, Cores=6
LogInit: High frequency timer resolution =4.028330 MHz
LogMemory: Memory total: Physical=16.0GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 323.20 MB used, 323.20 MB peak
LogMemory: Process Virtual Memory: 325.25 MB used, 325.25 MB peak
LogMemory: Physical Memory: 3376.88 MB used, 16384.00 MB total
LogMemory: Virtual Memory: 731.06 MB used, 8388608.00 MB total
LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce GTX 980' (Feature Level 11_0)
LogD3D11RHI:       4008MB of dedicated video memory, 0MB of dedicated system memory, and 7936MB of shared system memory, 2 output[s]
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 980
LogD3D11RHI:   Driver Version: 10.18.13.6472 (internal 10.18.13.6472)
LogD3D11RHI:      Driver Date: 3-21-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers: Guid format shader working directory is 26 characters bigger than the processId version (E:/UNREAL/VRLocation/Intermediate/Shaders/WorkingDirectory/8732/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/FNORD/AppData/Local/Temp/UnrealShaderWorkingDir/61BDFC2C4D4798C8FBD6ADAC67D731A0/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
OCULUS: Info: [HMDState] Requested to SetForegroundWindow(2f08b4ll)
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.17s 52MB C:/Users/FNORD/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/FNORD/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file E:/UNREAL/VRLocation/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file E:/UNREAL/VRLocation/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/FNORD/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMaterial: Uniform references updated for custom material expression Custom.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogUObjectArray: 28363 objects as part of root set at end of initial load.
LogUObjectAllocator: 5708432 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0199 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine...
OCULUS: Info: [HMDState] Requested to SetForegroundWindow(2f08b4ll)
OCULUS: Info: [HMDState] Requested to SetForegroundWindow(2f08b4ll)
LogHMD: SteamVR failed to initialize.  Err: 108
OCULUS: Info: [HMDState] Requested to SetForegroundWindow(2f08b4ll)
OCULUS: Info: [HMDState] Requested to SetForegroundWindow(2f08b4ll)
LogHMD: SteamVR failed to initialize.  Err: 108
LogHMD: Oculus plugin initialized. Version: 4.11.1-2934540+++UE4+Release-4.11, LibOVR: 1.3.0, SDK: 1.3.0, built Apr  6 2016, 02:14:55
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using 'SAMSUNG-0 (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 52MB C:/Users/FNORD/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogLinker:Warning: Can't find file '/Game/BluePrints/FirstPersonBP/FirstPersonOverview'
LogLinker:Warning: Can't find file '/Game/BluePrints/FirstPersonBP/FirstPersonOverview'
LogUObjectGlobals:Warning: Failed to find object 'Class /Game/BluePrints/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C'
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogCook:Display: Done creating registry. It took  0.00s.
LogFileCache: Scanning file cache for directory 'E:/UNREAL/VRLocation/Content/' took 0.03s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="E:/UNREAL/VRLocation/Content/Maps/TheGallery.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
ImportText (Vector): Missing opening parenthesis: 
ImportText (Vector): Missing opening parenthesis: 
LogAIModule: Creating AISystem for world TheGallery
LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/TheGallery.TheGallery:PersistentLevel.LargeLightBluePrint_C_1.Sphere)
LeapPluginLog: InterfaceObject: FirstPersonCharacter_C_1
LeapPluginLog: InterfaceObject: Handz_C_0
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/TheGallery.TheGallery:PersistentLevel.LargeLightBluePrint_C_1.Sphere)
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53468
LeapPluginLog: InterfaceObject: Handz_C_2
LeapPluginLog: InterfaceObject: FirstPersonCharacter_C_1
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
LeapPluginLog: InterfaceObject: Handz_C_0
LeapPluginLog: InterfaceObject: FirstPersonCharacter_C_1
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53470
LeapPluginLog: InterfaceObject: Handz_C_0
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
LeapPluginLog: InterfaceObject: Handz_C_0
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 117.879ms to complete.
LogFileHelpers: Loading map 'TheGallery' took 6.199
LogCollectionManager: Loaded 0 collections in 0.002012 seconds
LogFileCache: Scanning file cache for directory 'E:/UNREAL/VRLocation/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'E:/UNREAL/VRLocation/Content/Developers/FNORD/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'E:/UNREAL/VRLocation/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0076 seconds. Added 2006 classes and 347 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0003 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0003 seconds. Added 1 classes and 2 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 16.37 seconds (BP compile: 1.26 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogOcInput: OculusInput is initialized. Init status 0. Runtime version: 1.3.0
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1272x612 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 10.0918 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000077 seconds (updated 0 objects)
LogAIModule: Creating AISystem for world TheWarRoom
LeapPluginLog: InterfaceObject: FirstPersonCharacter_C_1
LeapPluginLog: InterfaceObject: Handz_C_0
LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/BluePrints/FirstPersonBP/Blueprints/HandFiresParticle.HandFiresParticle Component=/Game/Maps/TheWarRoom.TheWarRoom:PersistentLevel.Handz_C_0.FireHandsR
LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/BluePrints/FirstPersonBP/Blueprints/HandFiresParticle.HandFiresParticle Component=/Game/Maps/TheWarRoom.TheWarRoom:PersistentLevel.Handz_C_0.FireHandzL
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53478
LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/BluePrints/FirstPersonBP/Blueprints/HandFiresParticle.HandFiresParticle Component=/Game/Maps/TheWarRoom.TheWarRoom:PersistentLevel.Handz_C_59.FireHandzL
LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/BluePrints/FirstPersonBP/Blueprints/HandFiresParticle.HandFiresParticle Component=/Game/Maps/TheWarRoom.TheWarRoom:PersistentLevel.Handz_C_59.FireHandsR
LeapPluginLog: InterfaceObject: Handz_C_59
LeapPluginLog: InterfaceObject: FirstPersonCharacter_C_1
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/BluePrints/FirstPersonBP/Blueprints/HandFiresParticle.HandFiresParticle Component=/Game/Maps/TheWarRoom.TheWarRoom:PersistentLevel.Handz_C_0.FireHandzL
LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/BluePrints/FirstPersonBP/Blueprints/HandFiresParticle.HandFiresParticle Component=/Game/Maps/TheWarRoom.TheWarRoom:PersistentLevel.Handz_C_0.FireHandsR
LeapPluginLog: InterfaceObject: Handz_C_0
LeapPluginLog: InterfaceObject: FirstPersonCharacter_C_1
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53480
LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/BluePrints/FirstPersonBP/Blueprints/HandFiresParticle.HandFiresParticle Component=/Game/Maps/TheWarRoom.TheWarRoom:PersistentLevel.Handz_C_0.FireHandzL
LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/BluePrints/FirstPersonBP/Blueprints/HandFiresParticle.HandFiresParticle Component=/Game/Maps/TheWarRoom.TheWarRoom:PersistentLevel.Handz_C_0.FireHandsR
LeapPluginLog: InterfaceObject: Handz_C_0
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/BluePrints/FirstPersonBP/Blueprints/HandFiresParticle.HandFiresParticle Component=/Game/Maps/TheWarRoom.TheWarRoom:PersistentLevel.Handz_C_0.FireHandzL
LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/BluePrints/FirstPersonBP/Blueprints/HandFiresParticle.HandFiresParticle Component=/Game/Maps/TheWarRoom.TheWarRoom:PersistentLevel.Handz_C_0.FireHandsR
LeapPluginLog: InterfaceObject: Handz_C_0
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
Cmd: MAP LOAD FILE="E:/UNREAL/VRLocation/Content/Maps/TheWarRoom.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: TheWarRoom.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/TheWarRoom.TheWarRoom:PersistentLevel.LargeLightBluePrint_C_1.Sphere)
LeapPluginLog: InterfaceObject: FirstPersonCharacter_C_1
LeapPluginLog: InterfaceObject: Handz_C_0
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/TheWarRoom.TheWarRoom:PersistentLevel.LargeLightBluePrint_C_1.Sphere)
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53488
LeapPluginLog: InterfaceObject: Handz_C_116
LeapPluginLog: InterfaceObject: FirstPersonCharacter_C_1
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
LeapPluginLog: InterfaceObject: Handz_C_0
LeapPluginLog: InterfaceObject: FirstPersonCharacter_C_1
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53490
LeapPluginLog: InterfaceObject: Handz_C_0
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
LeapPluginLog: InterfaceObject: Handz_C_0
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_53466
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 116.927ms to complete.
LogFileHelpers: Loading map 'TheWarRoom' took 0.571
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (WarRoom2)
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (WarRoom2)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WarRoom2)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WarRoom2)
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-04-11T15:52:47.0408719Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/UNREAL/VRLocation/VRLocation.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/UNREAL/VRLocation/VRLocation.uproject -cook -stage -archive -archivedirecto
MainFrameActions: Packaging (Windows (64-bit)): ry=E:/UNREAL/BUILDS/WarRoom -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UNREAL\VRLocation\VRLocation.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe VRLocation Win64 Development -Project=E:\UNREAL\VRLocation\VRLocation.uproject  E:\UNREAL\VRLocation\VRLocation.uproject  -remoteini="E:\UNREAL\VRLocation" -
MainFrameActions: Packaging (Windows (64-bit)): noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.9461685s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe VRLocation Win64 Development -Project=E:\UNREAL\VRLocation\VRLocation.uproject  E:\UNREAL\VRLocation\VRLocation.uproject  -remoteini="E:\UNREAL\VRLocation" -
MainFrameActions: Packaging (Windows (64-bit)): noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for VRLocation (no existing makefile)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (9 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [3/3] Link VRLocation.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    Creating library E:\UNREAL\VRLocation\Binaries\Win64\VRLocation.lib and object E:\UNREAL\VRLocation\Binaries\Win64\VRLocation.exp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 24.53 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 24.6634106s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND COMPLETED **********
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\UNREAL\VRLocation\VRLocation.uproject
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.04.11-16.53.15.txt
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.11\Engine\Binaries\Win64\UE4Editor-Cmd.exe E:\UNREAL\VRLocation\VRLocation.uproject -run=Cook   -I18NPreset=  -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files\Epic Games\4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.04.11-16.53.15.
txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended  -UTF8Output
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: VRLocation
OCULUS: Info: [HMDState] Requested to SetForegroundWindow(3d090cll)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-1460069829) SRandInit(-1460069826).
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.16:897]  0]LogConsoleManager:Display: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.16:897]  0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.16:897]  0]LogConsoleManager:Display: Setting the console variable 'sg.PostProcessQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.16:897]  0]LogConsoleManager:Display: Setting the console variable 'r.MaxAnisotropy' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.16:897]  0]LogConsoleManager:Display: Setting the console variable 'sg.EffectsQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.17:238]  0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.17:683]  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.17:725]  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/FNORD/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.17:738]  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:169]  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:174]  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:179]  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:184]  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:188]  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:193]  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:196]  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:199]  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:202]  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:206]  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:209]  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:216]  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:216]  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:217]  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:234]  0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:237]  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:240]  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:243]  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:246]  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:246]  0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:760]  0]LogLinker:Warning: Can't find file '/Game/BluePrints/FirstPersonBP/FirstPersonOverview'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:760]  0]LogUObjectGlobals:Warning: Failed to load '/Game/BluePrints/FirstPersonBP/FirstPersonOverview': Can't find file '/Game/BluePrints/FirstPersonBP/FirstPersonOverview'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.53.20:760]  0]LogLinker:Warning: Can't find file '/Game/BluePrints/FirstPersonBP/FirstPersonOverview'

-------------------------------------------------------------------------------------Thousands of errors/warnings between these points-------

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:526]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/BluePrints/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:526]  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/BluePrints/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C' was not found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:526]  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/TimProps/MoCap/DoubleKick/SkellyDoubleKick'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:527]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/TimProps/MoCap/DoubleKick/SkellyDoubleKick': Can't find file '/Game/TimProps/MoCap/DoubleKick/SkellyDoubleKick'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:527]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/TimProps/MoCap/DoubleKick/SkellyDoubleKick.SkellyDoubleKick'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:527]  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/TimProps/MoCap/DoubleKick/SkellyDoubleKick.SkellyDoubleKick' was not found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:527]  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/TimProps/MoCap/Walk/SkellyAnimWalk'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:527]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/TimProps/MoCap/Walk/SkellyAnimWalk': Can't find file '/Game/TimProps/MoCap/Walk/SkellyAnimWalk'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:528]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/TimProps/MoCap/Walk/SkellyAnimWalk.SkellyAnimWalk'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:528]  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/TimProps/MoCap/Walk/SkellyAnimWalk.SkellyAnimWalk' was not found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:528]  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/TimProps/MoCap/Martial/SkellyAnimMartial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:528]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/TimProps/MoCap/Martial/SkellyAnimMartial': Can't find file '/Game/TimProps/MoCap/Martial/SkellyAnimMartial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:528]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/TimProps/MoCap/Martial/SkellyAnimMartial.SkellyAnimMartial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:528]  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/TimProps/MoCap/Martial/SkellyAnimMartial.SkellyAnimMartial' was not found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:529]  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/SM_DissolveMesh'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:529]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/SM_DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/SM_DissolveMesh'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:529]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/SM_DissolveMesh.SM_DissolveMesh'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:529]  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/DissolveAssets/Meshes/SM_DissolveMesh.SM_DissolveMesh' was not found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:529]  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning  Set Text (String)  is deprecated; Use the SetText function taking an FText instead.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:529]  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning [0022.19] Compile of BP_DemoDisplay successful, but with 5 Warning(s) [in 21 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:530]  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning [0022.19] Compile of BP_DemoDisplay successful, but with 6 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:530]  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning [0022.19] Compile of BP_DemoDisplay successful, but with 7 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:530]  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning [0022.22] Compile of BP_DemoDisplay successful, but with 5 Warning(s) [in 21 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:530]  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning [0022.22] Compile of BP_DemoDisplay successful, but with 6 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:530]  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning [0022.22] Compile of BP_DemoDisplay successful, but with 7 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:531]  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/VFXMatPack/Meshes/GFX_Mesh_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:531]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/VFXMatPack/Meshes/GFX_Mesh_01': Can't find file '/Game/VFXMatPack/Meshes/GFX_Mesh_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:531]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/VFXMatPack/Meshes/GFX_Mesh_01.GFX_Mesh_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:531]  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/VFXMatPack/Meshes/GFX_Mesh_01.GFX_Mesh_01' was not found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:531]  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/VFXMatPack/Meshes/GFX_Mesh_02'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:532]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/VFXMatPack/Meshes/GFX_Mesh_02': Can't find file '/Game/VFXMatPack/Meshes/GFX_Mesh_02'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:532]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/VFXMatPack/Meshes/GFX_Mesh_02.GFX_Mesh_02'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:532]  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/VFXMatPack/Meshes/GFX_Mesh_02.GFX_Mesh_02' was not found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:532]  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/DemoRoom/Materials/M_ReflectionDemo_MAT'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:532]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/DemoRoom/Materials/M_ReflectionDemo_MAT': Can't find file '/Game/DemoRoom/Materials/M_ReflectionDemo_MAT'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:533]  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/DemoRoom/Materials/M_ReflectionDemo_MAT' while loading E:/UNREAL/VRLocation/Content/Materials/DemoRoomMaterials/DemoRoom/Materials/M_ReflectionDemo_1.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:533]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'E:/UNREAL/VRLocation/Content/Materials/DemoRoomMaterials/DemoRoom/Materials/M_ReflectionDemo_1.uasset': Can't find file for asset '/Game/DemoRoom/Mater
MainFrameActions: Packaging (Windows (64-bit)): ials/M_ReflectionDemo_MAT' while loading E:/UNREAL/VRLocation/Content/Materials/DemoRoomMaterials/DemoRoom/Materials/M_ReflectionDemo_1.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:533]  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/DemoRoom/Materials/M_ReflectionDemo_MAT' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:533]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/DemoRoom/Materials/M_ReflectionDemo_MAT': Can't find file for asset '/Game/DemoRoom/Materials/M_ReflectionDemo_MAT' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:534]  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/DemoRoom/Materials/M_LightSculpture'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:534]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/DemoRoom/Materials/M_LightSculpture': Can't find file '/Game/DemoRoom/Materials/M_LightSculpture'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:534]  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/DemoRoom/Materials/M_LightSculpture' while loading E:/UNREAL/VRLocation/Content/Materials/DemoRoomMaterials/DemoRoom/Materials/M_LightSculptur
MainFrameActions: Packaging (Windows (64-bit)): e_Red.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:534]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'E:/UNREAL/VRLocation/Content/Materials/DemoRoomMaterials/DemoRoom/Materials/M_LightSculpture_Red.uasset': Can't find file for asset '/Game/DemoRoom/Mat
MainFrameActions: Packaging (Windows (64-bit)): erials/M_LightSculpture' while loading E:/UNREAL/VRLocation/Content/Materials/DemoRoomMaterials/DemoRoom/Materials/M_LightSculpture_Red.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:535]  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/DemoRoom/Materials/M_LightSculpture' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:535]  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/DemoRoom/Materials/M_LightSculpture': Can't find file for asset '/Game/DemoRoom/Materials/M_LightSculpture' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:535]  0]LogInit:Display: NOTE: Only first 50 warnings displayed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:535]  0]LogInit:Display: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:535]  0]LogInit:Display: Failure - 13 error(s), 7936 warning(s)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.11-15.56.59:535]  0]LogInit:Display: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
OCULUS: Info: [HMDState] Requested to SetForegroundWindow(3d090cll)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took:  218.36 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 224.7648558s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\UNREAL\VRLocation\VRLocation.uproject; see log C:\Users\
MainFrameActions: Packaging (Windows (64-bit)): FNORD\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.11\Cook-2016.04.11-16.57.00.txt
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Windows (64-bit)):    at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    --- End of inner exception stack trace ---
MainFrameActions: Packaging (Windows (64-bit)):    at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000002 seconds (found 0 objects)

Hate to bump this but it is really killing us not being able to solve this issue, any ideas/solutions as to why we cannot compile our project?

Thanks

try deleting the blueprint BP_DemoDisplay and then cook again let me know if the number or errors change
you have 13 fatal errors stopping the build
0]LogInit:Display: Failure - 13 error(s), 7936 warning(s) the 7k warnings arnt good and are normally from where you have deleted, moved, renamed files etc but they will not stop the build. just need to narrow down the 13 errors