I get the same error on the Github build and the Launcher builds
Okay, I fixed it. Need to add new Dependecy Modules to your Build.CS file:
DynamicallyLoadedModuleNames.AddRange(
new string[] {
“OnlineSubsystemNull”,
“NetworkReplayStreaming”,
“NullNetworkReplayStreaming”,
“HttpNetworkReplayStreaming”
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"NetworkReplayStreaming"
}
);
I’m having trouble migrating my project over to 4.11 from 4.10.
I get the following error:
2>C:\Program Files\Epic Games\4.11\Engine\Source\Runtime\Engine\Classes\Engine/DemoNetDriver.h(6): fatal error C1083: Cannot open include file: ‘NetworkReplayStreaming.h’: No such file or directory
This happens when I:
#include “Engine/DemoNetDriver.h” for my demo player. Is there a new module dependency that we need in our cs file or something? I’m kind of stuck on this one.
Thanks