Detailed description of the issue: I have a huge inventory system, every time i change a struct the pins break in different ways. Changing a mainstruct results in heavy data corruption and engine damages like a broken foreachloop.
Repro Steps
Action 1 (Change struct)
Action 2 (work struct into system)
Action 3 (restart project)
Happens always after same schematic but seems to differ from PC to PC.
System Specs: Laptop i7, 8gb HDD. Suitable for unreal but not perfect… its my school pc and not my real pc. Real pc is worse.
I can send you the complete project, its very dear to me and i would risk it for this error to be finally fixed for once and for all. PLS post back i cant develop any further and i already read all the old threads and done fixing steps that didnt worekd. :c
Have you been able to reproduce this issue in a clean project, or is it only occurring in your main project?
If you have not been able to reproduce the issue, could you please zip up your project, upload it to dropbox and send me a PM on the forums with the link?
I have spent some time performing a few tests with structs, but I haven’t been seeing my pins disconnecting, so it may have something to do with your setup, or just a particularly complex setup in general, which is why I think it’d be valuable to take a look at your setup, specifically.
So, basicly i would send you the project. But im not home currently… so i cant upload a 5 gbs zip file.
I think its basicly this:
I found that later… but its the same bug, mine is just further into.
So i guess i have to wait for his critical bug to be fixed
Wich is extremly bad since i cant do anything now with my project.
I just got answer from unrealalexander wich is very good, you are already working on that bug HIGH PRI. So i think thats good and i just have to wait. You guys are awesome.
Stephen ellis told me to come here.
I just add this video now wich i recorded long ago so i can show you the error.
I cant believe i have todo this again! After all this trouble and work!