Detailed description of the issue: I have a huge inventory system, every time i change a struct the pins break in different ways. Changing a mainstruct results in heavy data corruption and engine damages like a broken foreachloop.
Action 1 (Change struct)
Action 2 (work struct into system)
Action 3 (restart project)
Happens always after same schematic but seems to differ from PC to PC.
System Specs: Laptop i7, 8gb HDD. Suitable for unreal but not perfect… its my school pc and not my real pc. Real pc is worse.
I can send you the complete project, its very dear to me and i would risk it for this error to be finally fixed for once and for all. PLS post back i cant develop any further and i already read all the old threads and done fixing steps that didnt worekd. :c
I have spent some time performing a few tests with structs, but I haven’t been seeing my pins disconnecting, so it may have something to do with your setup, or just a particularly complex setup in general, which is why I think it’d be valuable to take a look at your setup, specifically.