4.10 linux compile error

Hi all,

First of all, I’m new here, so I’m not sure what info to include and what not, please tell me if I missed some info.

So, I cloned the repository and tried to compile Unreal Engine from Ubuntu GNOME 15.10. All went well, until the make UE4Editor command. There, I got the following error

/bin/sh  -c '/bin/sh "/home/jasper/bin/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/FixDependencies.sh" && touch "/home/jasper/bin/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/UE4Editor.link"'
ERROR: The first include statement in source file '/home/jasper/bin/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BlueprintProfiler/Module.BlueprintProfiler.cpp' is trying to include the file '/home/jasper/bin/UnrealEngine/Engine/Source/Developer/BlueprintProfiler/classes/BlueprintProfiler.cpp' as the precompiled header, but that file could not be located in any of the module's include search paths.
Makefile:188: recipe for target 'UE4Editor' failed
make: *** [UE4Editor] Error 5

I get this problem in both master, promoted and 4.10. I’m running on an AMD FX-8350 with an NVidia GTX 960, and with clang 3.5.2. What did I do wrong?

Thanks in advance!

It cannot be on 4.10, as BlueprintProfiler is not included in 4.10. As for the master, this has been fixed in https://github.com/EpicGames/UnrealEngine/commit/9430991d60f99456f336ca8b7b5723f332cee6a9 - sorry about that.