[4.10] Hud DrawMaterial() not rendering in Android

How to replicate in a new project:

  1. Create a new material, set type to User Interface, and plug in a constant color node to the final color. (optionally do transparency. both fail)

  1. Add a new HUD class to the game mode. Create an Event HUD Receive Draw node. Add a DrawMaterial() node and set it up to use the material from (1).

  1. Launch on device, or package/install/run on device.

This is what’s expected:

This is what I get:

Running Android 4.3 on Samsung Galaxy S3

Project type was ThirdPersonBlueprint, mobile target, scalable 2D/3D, no starter content.