4.10 build crashes unreal instantly at swarm connection message. OR sometimes it just said lighting build failed…
Here is the log in unreal editor…
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: BathHouse_Sections3.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000FB689C6DE0
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 381.238ms to complete.
LogFileHelpers: Loading map ‘BathHouse_Sections3’ took 1.816
Cmd: UpdateLandscapeEditorData -warnings
Cmd: UpdateLandscapeEditorData
LogHttp:Warning: Timeout processing Http request. 000000FC87E6C200
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
MapCheck:Warning: Warning WorldSettings_1 Hierarchical LOD System is disabled or no HLOD level settings available, unable to build LOD actors.
LogStats: STAT_HLOD_BuildClusters - 45.661 ms
LightingResults: New page: Lighting Build - Nov 15, 2015, 11:04:59 AM
LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
LogEditorBuildUtils: Build time 0:00:02
Cmd: UpdateLandscapeEditorData