[4.10.2] Creating (!) a dynamic material instance resets material assignment on instance

Hi -

I would setup a series of Material Variables in the Blueprint’s Construction Script which allows you to set the per-instance Material settings for your Mesh’s Material IDs.

Blueprint Construction Script:

Per-Instance Settings:

Hopefully this will allow you the functionality you are looking for. I have also attached a Test Project below.

Thank You

Eric Ketchum

[Test Project 4.10.2][3]