Just updated a 4.8.3 project to 4.10.0 and I’m getting the following LNK2019 errors:
UnrealBuildTool: UE4-OculusInput-Win64-Shipping.lib(Module.OculusInput.cpp.obj) : error LNK2019: unresolved external symbol ovr_Initialize referenced in function "public: __cdecl FOculusInput::FOculusInput(class TSharedRef<class FGenericApplicationMessageHandler,0> const &)" (??0FOculusInput@@QEAA@AEBV?$TSharedRef@VFGenericApplicationMessageHandler@@$0A@@@@Z)
UnrealBuildTool: UE4-OculusInput-Win64-Shipping.lib(Module.OculusInput.cpp.obj) : error LNK2019: unresolved external symbol ovr_Shutdown referenced in function "public: virtual __cdecl FOculusInput::~FOculusInput(void)" (??1FOculusInput@@UEAA@XZ)
UnrealBuildTool: UE4-OculusInput-Win64-Shipping.lib(Module.OculusInput.cpp.obj) : error LNK2019: unresolved external symbol ovr_GetInputState referenced in function "public: virtual void __cdecl FOculusInput::SendControllerEvents(void)" (?SendControllerEvents@FOculusInput@@UEAAXXZ)
UnrealBuildTool: UE4-OculusInput-Win64-Shipping.lib(Module.OculusInput.cpp.obj) : error LNK2019: unresolved external symbol ovr_SetControllerVibration referenced in function "public: virtual void __cdecl FOculusInput::SetHapticFeedbackValues(int,int,struct FHapticFeedbackValues const &)" (?SetHapticFeedbackValues@FOculusInput@@UEAAXHHAEBUFHapticFeedbackValues@@@Z)
Anyone know what module is required for this to work properly?