(Sorry for awful English)
I’m using Unreal Engine 4.10.0 Preview 3
And it worked pretty well, but suddenly when I open the widget editor, it crashes.
I used the widget editor well in 4.10.0 Preview 3 previously, but suddenly it crashes!
I deleted and reinstalled the engine, and I made a new project but it still crashes.
Here’s the log file:
And this is the CrashContext.runtime-xml: (I removed all <)
-FGenericCrashContext>
-RuntimeProperties>
Version>1/Version>
ProcessId>2672/ProcessId>
IsInternalBuild>0/IsInternalBuild>
IsPerforceBuild>0/IsPerforceBuild>
IsSourceDistribution>0/IsSourceDistribution>
GameName>f/GameName>
ExecutableName>UE4Editor/ExecutableName>
BuildConfiguration>Development/BuildConfiguration>
PlatformName>Windows/PlatformName>
PlatformNameIni>Windows/PlatformNameIni>
EngineMode>Editor/EngineMode>
EngineVersion>4.10.0-2742829+++depot+UE4-Releases+4.10/EngineVersion>
CommandLine/>
LanguageLCID>1042/LanguageLCID>
DefaultLocale>ko_KR/DefaultLocale>
IsUE4Release>1/IsUE4Release>
UserName/>
BaseDir>C:/Program Files/Epic Games/4.10/Engine/Binaries/Win64//BaseDir>
RootDir>C:/Program Files/Epic Games/4.10//RootDir>
MachineId>693815804F0735CFD48DF084367B371E/MachineId>
EpicAccountId>e0dc99214f6e48b8ad3ee1817bb75f2d/EpicAccountId>
CallStack/>
SourceContext/>
UserDescription/>
ErrorMessage>Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 739] /ErrorMessage>
MiscNumberOfCores>4/MiscNumberOfCores>
MiscNumberOfCoresIncludingHyperthreads>4/MiscNumberOfCoresIncludingHyperthreads>
MiscIs64bitOperatingSystem>1/MiscIs64bitOperatingSystem>
MiscCPUVendor>GenuineIntel/MiscCPUVendor>
MiscCPUBrand>Intel(R) Core™ i5-4690 CPU @ 3.50GHz/MiscCPUBrand>
MiscPrimaryGPUBrand>AMD Radeon ™ R9 380 Series/MiscPrimaryGPUBrand>
MiscOSVersionMajor>Windows 10/MiscOSVersionMajor>
MiscOSVersionMinor/>
CrashDumpMode>0/CrashDumpMode>
MemoryStatsTotalPhysical>8505069568/MemoryStatsTotalPhysical>
MemoryStatsTotalVirtual>140737488224256/MemoryStatsTotalVirtual>
MemoryStatsPageSize>4096/MemoryStatsPageSize>
MemoryStatsTotalPhysicalGB>8/MemoryStatsTotalPhysicalGB>
MemoryStatsAvailablePhysical>5395841024/MemoryStatsAvailablePhysical>
MemoryStatsAvailableVirtual>140735192137728/MemoryStatsAvailableVirtual>
MemoryStatsUsedPhysical>703995904/MemoryStatsUsedPhysical>
MemoryStatsPeakUsedPhysical>703995904/MemoryStatsPeakUsedPhysical>
MemoryStatsUsedVirtual>1519697920/MemoryStatsUsedVirtual>
MemoryStatsPeakUsedVirtual>1519697920/MemoryStatsPeakUsedVirtual>
MemoryStatsbIsOOM>0/MemoryStatsbIsOOM>
MemoryStatsOOMAllocationSize>0/MemoryStatsOOMAllocationSize>
MemoryStatsOOMAllocationAlignment>0/MemoryStatsOOMAllocationAlignment>
/RuntimeProperties>
-PlatformProperties>
PlatformIsRunningWindows>1/PlatformIsRunningWindows>
/PlatformProperties>
/FGenericCrashContext>
As you can see, the error is:
Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 739]
this one, but I don’t even have D drive…
And I searched for BuildFarm on ‘My Computer’, there was no result.
Help me, please!