The aim of this project is to create the component parts for the prototype. Once completed I’m hoping to use it to seek further funding.
Resident Evil 4/Rainbow 6
The game is a third person shooter featuring a cover system, multiple weapons and puzzle elements. When complete it will have support for four players. The game has a near future Utopian sci-fi look, though I’ve not nailed down the final aesthetic yet. Expect lots of gun-play and tense combat sections.
- Custom 3rd person camera and pawn controls
- Controller/Mouse & Keyboard support
- Enemy A.I.
- Teammate A.I.
- Cover system
- Blind Fire
- Offline Split Screen and LAN Coop
- Human players that drop out are replaced by the Team Mate A.I.
- Online Coop
I’m currently looking for a technical person (C++ and/or Blueprints) to develop the functionality of the game.
For now I’m taking care of the placeholder art and will be seeking artists at a later stage.
I have previous experience as a Designer and as a Project Lead in the games industry. My past work experience includes the sadly ill-fated indie title Mech Mania (also UE4) and Minecraft Console Edition.
I’ve worked as an artist in the past and can also 3D model, rig and texture to a suitable level for prototyping.
Please contact me via PM if you’re interested just so I can keep track of everything in one place. Please include a link to previous work in UE4 and rates.