Hey thanks man! That means a lot. Its really simple actually, and its not something I feel the need to keep a secret, as Ive shown the Blueprints in the video. So no, I doubt I would charge for this, but hey once I perfect everything including the combat then who knows. It uses the built in movement component, which in my mind is a good choice, since I could eventually replicate it over the network for multi-player (Distant future). I had thought about using root motion for the movement of the capsule, so I could eliminate most foot sliding, but then I would lose some control over movement. So all I had to do was figure out good speeds for the capsule movement, (I use 150 centimeters per second for walk, 300 centimeters per second for run, and 600 centimeters per second for sprint) and create the animations in Maya to move at those speeds, so everything looks good and there is minimal foot sliding.
All of the movement uses a single 2D blend-space, which includes all of the strafing animations. All I had to do was change the Orient Rotation to Movement setting in the movement component when I wanted to, and strafing naturally happens.
You should check out my plans for the combat system as well, and tell me what you think. The link under the video should bring you there.
PS. I wish I could live in Alaska