3rd person offset (drunk) walk?

Hello! I’m in need of help! I was wondering if anyone knows how to recreate the following with blueprints…

Add some kind of an offset to the walk of your character which would disable you from walking in a straight line?
Something that would randomly sway you slightly to the left and right, making the player adjust their direction with either A + D or mouse to keep a straight line?

Is there any simple way to do something like that with character’s forward movement in blueprints? if so please tell me how in layman terms, thank you.

Hey there @ttvErook! I only had about 10 minutes to put this together, (this is based on the 3rd person character template). It adds or subtracts up to 0.5 from your left and right inputs. Without proper animation it looks ugly, and it’d be better if it polled off of a separate timer and not event tick.

2022-10-02_20-59-17

Let me know if this helps!

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This is actually perfect. It wasn’t meant for a ‘drunk walk’ but a different mechanic in my game…
But this works perfectly for my needs, thank you!

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