3rd Person Character not touching ground
Open the BP_ThirdPersonCharacter, click on viewport. Then select the skeletal mesh component from the left panel, and adjust its transform such that it aligns perfectly with capsule collider’s bottom. See if that helps
I think your ground collision isn’t aligned with what is visible.
Try looking at the scene in player collision mode
If simply adjusting the skeletal mesh isn’t what you want. Look into inverse kinematics
You Can Open Each Mesh And Redo It’s Collision By Removing It And Then Add A Simple Collision Otherwise Just Use A Complex Collision
Hi ! Thank you i found the solution for this , i double clicked the concerned mesh in content browser , created a collision box using " Autoconvex Collision ‘’ then under
Collision presets - Collision complexity i choosed : " Complex collision as simple "
Same thing in projects settings : collision mode : " Complex collision as simple "
and i had to put again the new mesh the scene bcs it doesnt update automatically when i save here are some screenshots
Glad I Could Help!
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