3rd person Camera goes inside default mannequin when scaling down the size

Hi, I have been struggling with this problem recently with the default mannequin 3rd person camera, I have scaled down the mannequin by simply set the capsule scale to 0.08. I can move the camera around with no problems but the problem is when something comes between the character and the camera the camera goes inside the character. So what have I done wrong? is it because of the scale or something else? please help me goes I looked it up found nothing. here are some pictures. note my character height is about 16 cm.
This pictue were taken with the camera under character’s feet.

287323-11.png

Can you explain more please? I think I did what you said by placing my 3d person character on the level and scale it down

I think you might need to scale the BP as a whole. So you have the 3rd person character in the level and scale the whole BP.

Hey bro, thank for your efforts, I know by disabling the collision test the problem will go away but there is another problem which I think you are aware of is when camera go through wall and objects because of no collision test… is there any another solution you might have in mind?

So I put him in the level:

Scale the WHOLE thing ( just by typing .25 int the XYZ boxes:

287352-scaled.jpg

This is him at .25 ( with a standard cube ):

287353-p25.jpg

Yes, when I get right up to the cube the camera goes into the body, but I don’t think you can have scaled down to .08. If I do that I don’t even see the character.

You might need to do some extra programming for the spring arm…

In the 3rd person BP, select the Camera boom and disable collision test:

287354-coltest.jpg

Then I don’t think there’s a simple solution ( someone tell me if I’m wrong ), I think you have to write a follow camera that fits with your requirements…

Near Clip Plane has gotcha at 10cm!

Engine > General Settings > Near Clip Plane

Fixed!!! THANK YOU!