Hello!
I am having issues with camera clipping with the 3rd person camera and it’s not something I know how to fix.
The issue is if I have an enemy attack then the camera gets pushed inside the player character until the animation is finished.
I have tried turning the collision test off and that works but then the camera constantly clips through the floor and I have tried ignoring the camera in the mesh in collisions and that works too but for some reason, it stops my overlap events from working even if everything else is the same and only the camera is ignored.
I have no idea how to fix it.
I’m sure I’m missing something obvious and I would appreciate a few different ideas.
Hey @turbotax902101,
When you say you are changing the mesh are you referring to the mesh component of your enemy? On paper it looks like you are doing this right; if you don’t want something in your scene to cause the spring arm attached to your camera to retract, you need to change its collision channel to custom and change the camera row to ignore. Doing this should not stop collision or overlap events from occurring unless those overlap events were being triggered by the camera in the first place.
Can you share any more information about how your character is being set up, or share a screen shot of your component hierarchy?
I look forward to hearing from you!
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