I’m working on a third person game with a few friends, and we’re trying to implement a Zelda-esque targeting system.
I’ve gotten it so the player will forever look at the object while the button is held, however the camera is a different story.
I can’t get it to go on the back of the player, nor can I get it to update as the player moves.
So in order of blueprints
The monster targeter script.
The failed Camera Script.
Both of these are tied to the exact same Event Tick
Now that camera script, whenever it’s targeting something, for some reason it inverts the controls.
So I made this to invert only when the button is held. However it only inverts the first time it’s called, and after that does nothing
So short run
- I need some way to make the Camera update each frame upon lock on, but don’t know how to go about it
- I need to make the camera lock to the back of the player
- I need to make the controls invert, or in some way avoid the initial invert of the Camera Lock On
I have no idea how to go about fixing these issues, can anybody lend a hand?