MicroWave is a 3rd person stealth-action game, which I developed during my lonely evenings when I worked on my diploma project in Research Centre “Juelich” (Germany). The main motivation of this project is to use it as a portfolio to get a job in the game development industry, since approximately one year ago I decided I want to create games rather to do science (for some people, who didn’t do science, it sounds weird). Recently I finished my university and achieved an engineer-physicist. Now I’m looking for a job, so if you know somebody (who knows somebody), who needs a C++ gameplay programmer - here am I, ready to go =D Below is the description of my project…
In the game, the player uses MW-gun and blind corners to breach the guarding system and complete the level. Guards are MOTs (mounted guards) and PATs (patrolling guards). MOTs are mounted on walls and guard a given corner. PATs patrol a given path. Both guards have sensors and weapons. Once a stranger is seen or heard, they start recognition process, giving the player a chance to flee. If recognition completes, guard starts attacking the stranger, giving it a tiny chance to flee.
To disable a guard, the Burglar fires the MW-gun at them. MW-gun has two modes: normal and powerful. In normal mode it slowly consumes battery charge, resulting in weaker MW-radiation. Normal mode is used to interfere the sensor of a guard, which gives the player a chance to be unrecognised. In powerful mode, MW-gun fires a bunch of MW-radiation and completely brings down a guard, but in cost of higher charge loss. Once battery is down, there is a MW-station to charge up.
This is a non-commercial project, aimed to demonstrate my gameplay programming skills (I’m sorry for bad graphics). The majority of gameplay is implemented in C++, save AI logic and some Blueprint prototypes. You can access the source code on GitHub:
Check out the demo video:
What would you change or add to the game? Suggestions are welcome!
If you have any questions, I’m glad to help you!