[3O% OFF SALE] Survival Game Kit

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Survival Game Kit - 1.8.11 Hotfix

Survival Game Kit - 1.9 Patch Notes

https://defusestudios.com/support/su…tch-notes/#1.9

Survival Game Kit - 1.9.2 Patch Notes

Survival Game Kit - New Video

pretty Cool

Survival Game Kit - 1.9.6 Patch Notes

https://defusestudios.com/support/su…h-notes/#1.9.6

Survival Game Kit - New Video

Creating Skeletal Meshes

Survival Game Kit - New Guide

Integrating Advanced Locomotion System V3 (ALS)
https://defusestudios.com/merge-adva…ival-game-kit/

Survival Game Kit - New Guide

Integrating Ballistics VFX
https://defusestudios.com/merge-ball…ival-game-kit/

Survival Game Kit - New Guide

Integrating noodholster
https://defusestudios.com/merge-n00d…ival-game-kit/

I’d like to make a couple of changes to my kit, one is moving the head at runtime, the script I’m using works in a different character I have but has no effect in your BP are you using some scrip to move the characters head yourself? If so you couldn’t point me in the right direction of where to look, also change the character run speed, you have him at a jog which would normally be fine but I want more of a sprint, i take it your changing max walk speed to a higher value off the return key held, but where in the event graph? Any help would be appreciated thanks

SGK uses aim offsets for the head movement so that is probably why what ever your trying to do isn’t working. Aim Offsets are applied in the Third Person anim bp using the Aim Offset node. As for movement speeds those are set in the class defaults of the player inventory component search for Movement.

Thanks for the help

Survival Game Kit - 1.9.9 Patch Notes

https://defusestudios.com/support/survival-game-kit-patch-notes/#1.9.9

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