having a really weirrd issue with Widget Reflection - i have a point where i’m destroying a 3d widget in the world - and doing it in 2 different methods… 1 via UWidgetInteractionComponent and the other with the Escape Key pressed…
ESC key works fine… but when i use the UWComponent to simulate pressing an X button that in turn runs the exact same code as the Input::EscapeKey … i get a NULLPTR looking WidgetReflection output… anyone ever encountered this? both systems do EXACTLY the same thing and run the same functions to close out the widget…