Hey there, I’m working on a tool to automate mesh export/import from Max to Unreal. I’m reading the transform data from an fbx and apply it to static mesh actors in Unreal.
Translation works fine but rotation is giving me all kinds of headaches.
This is what happens when I essentially copy the rotation values from max and paste them on a static mesh actor in Unreal.
I have tried swapping the values/ reading from different file formats/ manually matching the desired orientation and trying to find a relation between the data sets but I haven’t been able to figure it out.
Please do not hesitate to share any ideas, appreciate it.