3dsmax to UE4, UVs getting crazy

Hi guys, I’m having a problem when importing objects into UE4, I’m using 3dsmax 2014, exporting FBX, I have 2 sets of UVs, one for mapping and 2nd one for lightmaps. I never had any issues with this, but now, when I import the FBX in UE I get an extra UV channel, I tried everything, and can’t find a solution to this.
Anyone experienced something similar?

Thanks.

uncheck create lightmap uvs

DominicBauer is right, when you import a new fbx, by default the create lightmap option is checked.

Awesome, that made the trick. Thanks guys!