Hi guys, I’m having a problem when importing objects into UE4, I’m using 3dsmax 2014, exporting FBX, I have 2 sets of UVs, one for mapping and 2nd one for lightmaps. I never had any issues with this, but now, when I import the FBX in UE I get an extra UV channel, I tried everything, and can’t find a solution to this.
Anyone experienced something similar?
Thanks.
