I’m testing Unreal Engine and trying to import some of our characters made with 3dsmax in UE. The characters failed to import, so I started to deep dive into the problems and I created a very simple test made of few bones.
You can see the model here:
If I just export the 3 bones it works, if I add the green controller (which is just a circle, parented to the bone and then animated) it fails with the error
"Warning Imported bone transform is different from original. Please check Output Log to see detail of error. "
I tried different things but I’m not able to solve it. Are controllers not supported? Anyone facing similar issues?
The log file has a bunch of these messages:
LogFbx:Warning: IMPORT TRANSFORM ERROR : Bone (spine1:0)
Source Global Transform (-0.092016,0.000007,47.089264|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000),
Converted Global Transform (0.035505,0.196169,-0.462486|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000)
LogFbx:Warning: IMPORT TRANSFORM ERROR : Bone (spine2:1)
Source Global Transform (-0.092010,0.000002,55.373505|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000),
Converted Global Transform (0.035510,0.196164,7.821753|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000)
Spine1 is the first of the 3 bones above. The result in UE is that the mesh doesn’t animate. Without the controller it does animate, but I want to know if controllers can be supported.