3dsmax CAT support?


I would like to inquire about the support for CAT to UE4.
It appears there are significant issues where Phat does not work at all with CAT rigs in UE4.
Bodies are in wrong locations. Even when creating them manually UE4 still handles the CAT rig as if it was a rescaled Rig. Causing sever issues with bodies colliding even when they are 40 units apart.

Exporting was done with FBX 2013 version.

This was resolved. System scale was set to inches and not centimeters. The only other issue is that fingers from a cat rig are converted to meshes.

Not sure why this happens but as a workaround i just make them very thin so they are hidden under the skinned mesh