I would like to inquire about the support for CAT to UE4.
It appears there are significant issues where Phat does not work at all with CAT rigs in UE4.
Bodies are in wrong locations. Even when creating them manually UE4 still handles the CAT rig as if it was a rescaled Rig. Causing sever issues with bodies colliding even when they are 40 units apart.
Exporting was done with FBX 2013 version.