In the past i used CAT to do all my character rigs.
I am now switching to standard bone rigs in order to have more control and my own custom controllers.
I did create the rig and animated it. Works great.
What does not work great is the export pipeline.
When i export UE4 sees the main controller as the Root Component.
The left side is my rig in 3dsmax and the right side is what i get in ue4.
Any tips, advise would be appreciated. I do not want to go back to CAT because i have other rigs that have a lot more control than cat rigs.
Besides, cat rigs have the issue of finger bones always converting to mesh objects.