Hi,
Yes! I actually created a tool for this in UE5. It allows you to transfer skinning influences from a skinned mesh (like a character body) to another mesh (like clothing), similar to how the Skin Wrap modifier works in 3ds Max.
Hi,
Yes! I actually created a tool for this in UE5. It allows you to transfer skinning influences from a skinned mesh (like a character body) to another mesh (like clothing), similar to how the Skin Wrap modifier works in 3ds Max.