3ds max's skin wrap equivalent un ue5


As you may already know there is a modifier in 3ds max called “skin wrap” modifier. What it does is basically to control an object using another underlying object. For example, you put a cloth mesh on a skinned body mesh and then use the body to drive the deformation on the cloth object in real time without having to skin the cloth mesh as well.

I was wondering if there is a similar tool in ue5.