Hello guys, i making a mobile game on UE and I made some tool for optimization my workflow to export Scenes/objects. So i want to share it with community
It’s “one click” script to convert materials, baking AO, textures and lighting and to export and place in UE map
VrayMaterial -> UE PBR Shader:
Unreal - LEFT :))
Now it’s support Diffuse Color, Reflection, Refraction, Glossy, Fresnel checkbox and SelfIllumination. All Vray materials converts without any special editing for UE
It’s use One PBR shader for all materials that you have in scene. it’s used Vertex Color for Diffuse, Vertex Alpha for Ambient Occlusion. Metallic and Roughness used 3 UV map channel, and Specular, Emissive in 4 UV channel. Opacity overwrite Emissive if you have it
My game model converted.
now i make Texture processing for reflect/glossy (diffuse-> Vertex color already completed)
and i planned to do full Vray RawLighting and GI baking to Vertex Color and usual lightmaps
It’s really fast tool for export and preview models or for archViz
also it’s good for making LODs
it’s work with 3ds max 2014-2018 and Vray 3++
Download link: 3ds max Vray To Unreal Engine PBR Converter.