Hello guys, i making a mobile game on UE and I made some tool for optimization my workflow to export Scenes/objects. So i want to share it with community
It’s “one click” script to convert materials, baking AO, textures and lighting and to export and place in UE map
Now it’s support Diffuse Color, Reflection, Refraction, Glossy, Fresnel checkbox and SelfIllumination. All Vray materials converts without any special editing for UE
It’s use One PBR shader for all materials that you have in scene. it’s used Vertex Color for Diffuse, Vertex Alpha for Ambient Occlusion. Metallic and Roughness used 3 UV map channel, and Specular, Emissive in 4 UV channel. Opacity overwrite Emissive if you have it
The most frequent question in BP section of AnswerHub is “I have an issue with <cast>”. The most popular question about Rendering is “I messed up importing my model”. Probably we will never find an universal solution for the first one but this converter definitely is the way to go for the second one.
Version 0.39 throws an “No “get” function for undefined” script error at baking AO into vertices. It unwraps and render the AO pass and then throws the error.
EDIT: “Vertex Color Pipeline” throws the same error.
Full “Textures Pipeline” with custom textures renders fine.
3dsmax 2018 with newest update3 and Vray 3.60.03.
You are sharing it with the community, but it is 100% unusable without a LICENSE? That is SELLING, not sharing,… There isn’t even a demo or light version. There is a MARKETPLACE for SELLING… You got my hopes up. A really nasty thing to do with this particular subject…
Thanks anyways. I can’t afford $50 (and frankly it is preposterous anyone would need to in 2021. Maybe EPIC will buy your tool, THEN it will be ‘SHARED’’… ;")