3ds max Vray export to Unreal Engine 5 materials

So what is best way to export to UE5. I used in past FBX file to export from 3ds max and import in Unreal and material to work in UE. Now I used Datasmith and it convert whole scene and inport in Unreal great, but materials that Vray use are maps that are on surfaces with uvw modifier, while in UE you do all things in 1-1 UV space so if something is outside UV it make big material node tree. Is there a better way to do this? I saw some plugin but didn’t try it and in description it said UE4 and 2021 max so I am not sure is it capable to do newer versions. It unwrap all models inside max and send to UE so you just have one node for each parameter like Difuse and just node with map, Specular and so on…
Or to do everything manually workflow? Substance painter? Quixel? I need some directions on this what is best workflow from max to UE5 and what you use. Model is not big deal how materials are.
Thanx in advance :slight_smile: